News On Japan

Game-Based Learning Push Targets Online Skills for Young Users

TOKYO - An event was held to recognize teaching materials that have contributed to improving ICT literacy, with the Ministry of Internal Affairs and Communications leading the initiative.

Selected for the inaugural round of awards was an educational program that uses the globally popular game Minecraft, allowing users not only to have fun but also to learn ICT literacy—skills needed to use the internet properly.

On February 16th, the ministry held its first awards ceremony in partnership with private companies to honor such efforts.

Minecraft received the top prize as an outstanding educational tool capable of helping users acquire skills related to generative AI.

A Microsoft representative involved in the development of Minecraft said: "We support younger generations in cultivating skills and curiosity in the digital world."

In an era when it is common for individuals to own a smartphone, a ministry survey found that about one in four respondents said they had spread incorrect information online at some point, with higher rates among those in their teens through 30s.

In response, companies are focusing on developing teaching materials that allow younger generations to learn literacy skills in an engaging and accessible way.

The board game "Aim to Become a Top Creator Without Being Misled by False or Misleading Information!" produced by TikTok Japan includes various online scenarios users may encounter, along with cards designed to encourage discussion.

Another card game, "Literacco," teaches how to respond to online troubles by having players present what they believe to be the most appropriate action from their hand of cards.

After discussion, the player who proposes the best course of action earns points.

These materials are being used in elementary and junior high schools not only to build ICT literacy but also to foster initiative among students.

Masato Shimizu of LAC’s ICT Usage Environment Awareness Support Office said: "When new types of trouble emerge, we can add new cards and continue updating them while tracking developments."

Katsushi Takeshita, director of the ministry’s Information Utilization Support Office, said: "It is important to shift toward using ICT literacy in ways that people can apply in their daily lives without fear."

Source: FNN

News On Japan
POPULAR NEWS

Japan’s World Cup campaign ended in the cruelest possible fashion on June 29, as Gabriel Martinelli scored in the fifth minute of stoppage time to give Brazil a 2-1 victory over the Samurai Blue in their knockout match in Houston. Japan had led in the first half and were still level at 1-1 in the final moments, but Martinelli’s late strike sent Brazil into the Round of 16 and eliminated Japan from the tournament.

Strong earthquakes have continued to shake parts of Japan in recent weeks, with 11 temblors measuring lower 5 or above on the Japanese seismic intensity scale recorded across the country since April 2026.

A Kintetsu Railway train derailed inside Kyoto Station on the morning of June 29, forcing partial suspensions on the Kintetsu Kyoto Line for the rest of the day and causing long delays that hit commuters, students and tourists.

A section of stone wall at Hikone Castle, one of Japan’s few surviving original Edo-period castles and a National Treasure whose main keep remains intact more than 400 years after its construction, collapsed after heavy rain caused by Typhoons No. 7 and No. 8, Hikone city officials said.

Japan advanced to the knockout stage of the World Cup after a 1-1 draw with Sweden on June 25, finishing second in Group F and setting up a Round of 32 clash with Brazil in Houston.

MEDIA CHANNELS
         

MORE Web3 NEWS

BitradeXは、2010年FIFAワールドカップ優勝メンバーであり、スペインを代表する伝説的ストライカーであるDavid Villa(ダビド・ビジャ)氏が、BitradeXのグローバル・ブランドアンバサダーに就任したことを正式に発表しました。

The idea that Japanese conglomerates are pulling IT operations back from India and the Philippines sounds plausible.

SoftBank Group Chairman and CEO Masayoshi Son said the company aims to become the world’s leading AI company, outlining a strategy centered on four key fields including physical AI, such as robots equipped with artificial intelligence, and data centers.

An international supply chain exhibition in Beijing has put artificial intelligence at the center of its program this year, with manufacturers and semiconductor companies from around the world showcasing products aimed at practical use, including AI-equipped smart glasses that could reduce the need to look at a smartphone.

Osaka General Medical Center in Osaka's Sumiyoshi Ward has begun introducing artificial intelligence to strengthen its system for accepting patients during disasters, using electronic medical records to visualize in real time each patient's risk of deterioration and other key information so hospital beds can be coordinated more quickly.

Online entertainment holds attention because it blends speed, choice, and emotion in one screen.

A Tokyo exhibition is offering a look at 50 possible professions that could emerge in the AI age, from skin bacteria pharmacists who analyze microbes on the skin to ad walkers who use electronic textiles to deliver advertising while moving through the city.

IVS2026, one of Japan's largest startup events, will open in Kyoto on July 1, bringing together entrepreneurs and investors from Japan and abroad, with OpenAI, the U.S. developer of ChatGPT, taking part for the first time.