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Game-Based Learning Push Targets Online Skills for Young Users

TOKYO - An event was held to recognize teaching materials that have contributed to improving ICT literacy, with the Ministry of Internal Affairs and Communications leading the initiative.

Selected for the inaugural round of awards was an educational program that uses the globally popular game Minecraft, allowing users not only to have fun but also to learn ICT literacy—skills needed to use the internet properly.

On February 16th, the ministry held its first awards ceremony in partnership with private companies to honor such efforts.

Minecraft received the top prize as an outstanding educational tool capable of helping users acquire skills related to generative AI.

A Microsoft representative involved in the development of Minecraft said: "We support younger generations in cultivating skills and curiosity in the digital world."

In an era when it is common for individuals to own a smartphone, a ministry survey found that about one in four respondents said they had spread incorrect information online at some point, with higher rates among those in their teens through 30s.

In response, companies are focusing on developing teaching materials that allow younger generations to learn literacy skills in an engaging and accessible way.

The board game "Aim to Become a Top Creator Without Being Misled by False or Misleading Information!" produced by TikTok Japan includes various online scenarios users may encounter, along with cards designed to encourage discussion.

Another card game, "Literacco," teaches how to respond to online troubles by having players present what they believe to be the most appropriate action from their hand of cards.

After discussion, the player who proposes the best course of action earns points.

These materials are being used in elementary and junior high schools not only to build ICT literacy but also to foster initiative among students.

Masato Shimizu of LAC’s ICT Usage Environment Awareness Support Office said: "When new types of trouble emerge, we can add new cards and continue updating them while tracking developments."

Katsushi Takeshita, director of the ministry’s Information Utilization Support Office, said: "It is important to shift toward using ICT literacy in ways that people can apply in their daily lives without fear."

Source: FNN

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